Art director

Metal Gear and Death Stranding art director wants to design a car

Metal Gear Solid and Death Stranding art director Yoji Shinkawa wants to design a real car.

Speaking to Edge magazine (spotted by VGC), Shinkawa was asked about his future ambitions.

“One day I would like to design a car – a real car,” he replied. “It’s a long-standing ambition for me.”

He continued: “Aaron Beck is a concept artist who builds and customizes the cars he’s designed. Looking at model cars or airplanes and thinking, ‘Isn’t that something you drive on? and then building one in real life is such a large-scale project. I admire that.

Shinkawa is responsible for Metal Gear Solid’s iconic artwork and character design, but designing a real car is certainly a left-wing ambition, albeit a solid one.

He references Final Fantasy’s Yoshitaka Amano as a key inspiration for his style, whose “influence played a big part”.

“As far as the style of working with 2D and modeling in the design process, I think I’m heavily influenced by Kow Yokoyama and Makoto Kobayashi, whom I’ve admired since my college days. I’m sure everyone the world these days mostly uses CG, but I haven’t hopped on that ship yet,” he says.

Shinkawa also discusses his process of working with Kojima, stating its similarity to costume design due to the importance of clothing or tools.

“I consider the plot and do a number of rough sketches, and go through them to find the ones I like,” he says. “I can stumble across something I’ve done randomly and find a potential use for it as well.

“Sometimes Hideo gives me very precise and detailed instructions, but more often he lets me work freely. There are times when I also give him ideas, and when we come up with something cool, we find ways to integrate it into the game. Game design is built little by little like that.”

This process differed with Death Stranding, however, as it worked with a specific actor: Norman Reedus. Shinkawa was working on character designs before Reedus was cast and struggled to get the design right.

“We originally had it in a more futuristic suit, like a powered exoskeleton or full body armor,” he says. “It was more like a manga. We actually did some modeling for it, but halfway through the process we decided it wasn’t right for us.

“What happened for the design of Sam was that we landed on the idea of ​​a blue-collar delivery service. So the process was to sketch it, model it, and then weed it out. all the negatives.”

Death Stranding was recently released on PC, you can check out Digital Foundry’s verdict here.