Art director

XCOM 2 Art Director’s New Studio Aims To Spark “A Golden Age Of Turn-Based Gaming”

We loved XCOM 2 immensely, awarding it a whopping 94% in our 2016 review – the kind of score we don’t hand out lightly. So we’ll definitely be keeping an eye on the happenings of a new studio called Bit Reactor, announced today by co-founder Greg Foertsch, former art director of XCOM and Civilization studio Firaxis.

Bit Reactor will focus on developing turn-based tactical games, a genre that Foertsch says has been largely overlooked in recent years.

“While game genres of all types see refreshed takes in this new generation of technology, one thing is clear in the fact that turn-based tactical games have been largely overlooked and have huge room for innovation,” Foertsch said.

“We have a very team-oriented culture and have brought together an incredible group of talented, experienced and dedicated game developers to inject rich storytelling, immersive presentation and rock-solid gameplay mechanics to give this genre its rightful moment to shine – a golden age of turn-based games is upon us.”

The studio currently has an unannounced project in development, and while no details have been revealed (or even teased), it looks like Bit Reactor is aiming to reach beyond the core strategic audience.

“There are ways to tell stories and convey information that don’t require a wall of text,” he told “That’s what we’re focused on – bringing that to the genre and really blurring the line between what is a strategy game and what is an action game.”

He also noted that the strategy genre as a whole is “malleable”, saying that while games like Mario + Rabbids Kingdom Battle and Gears Tactics are completely different on the surface, “they all have the same DNA underneath”.

“If you lead with story and immersion, I think you can find ways to just make a great game and not just make a strategy game,” Foertsch said.

There’s not much to see just yet, but you can follow what’s happening on Bit Reactor at